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Beyond Play: A French-American Community Event on the Future of Video Games

Conference

Gray Area
2665 Mission St
San Francisco, CA 94110

March 8, 2026 | 6 PM - 10 PM

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Join Villa Albertine, Institut français and Business France for Beyond Play, a festive celebration with the French-American gaming and art community.

Guests will meet the representatives of six French video game companies selected for the ICC Immersion Program, an initiative developped by the French Government (Secrétariat général pour l’investissement, Ministère de la Culture, Ministère de l’Europe et des Affaires étrangères and Banque des Territoires) within the framework of France 2030.  

Representing 2026’s delegation are: 

  • Coralie Nugier (Wild and Sweet) 
  • Jordan Moutamani (Astrea) 
  • Sylvain Sechi (New Tales) 
  • Bruno Lecorbet (Eddy) 
  • Sasha Bernède (Menhir FX) 
  • Maxime Dumas (PFX by Persistent Studios) 

This evening aims to connect the video game and arts communities of the GDC. These events provide a unique opportunity to meet creators, artists, and video game professionals, celebrating the intersection of art, technology, and innovation. 

Following an official opening speech by the Consul General of France in San Francisco, engage in a night of festivities, featuring: 

  • In-depth panels on innovation, impact, and art in video games
  • An interactive installation 
  • Cocktails and networking with nearly 200 guests, including journalists and influencers 

Led by Institut français and Business France, ICC Immersion Program is implemented by Business France in North America & Villa Albertine. This program provides representatives from six selected French gaming companies with a multi-day immersion in the American gaming industry, covering topics such as artificial intelligence, fundraising, adaptation, marketing, press relations, impact games, community engagement, legal contracts, and pitching. During their stay from March 3 to 11, 2026, the selected representatives will participate in exclusive workshops and masterclasses led by U.S. gaming experts. They will also visit major industry players such as Netflix Games, Ubisoft, Twitch, Disney, and CAA. Delegates will also receive accreditation and access to the GDC, ensuring unparalleled exposure to the American gaming ecosystem. 

The evening will also feature Unnatural – Of Humus & Artifact, a solo exhibition and interactive game installation by French artist Sandrine Deumier, recipient of Villa Albertine’s 2026 French Immersion Exhibition grant. Her immersive work invites audiences into a speculative experience at the crossroads of art and gaming, further underscoring the dynamic dialogue between technology and artistic experimentation.

6 PM – Doors Open

6:30 PM – Welcome Address
Opening speech by Gray Area Representative and the Consul of France in San Francisco
Presentation of the Franco-American dynamic and introduction to ICC Immersion

6:40 PM – Panel I Cross-Sector Creativity: Gaming, Music, and Art 

How is gaming reshaping creative collaboration across sectors?
This panel highlights the convergence of video games, music, and art collections, and explores how interdisciplinary collaborations are producing new experiments, practices, and economic models.

Wade Wallerstein

Senior Digital Media Producer; Digital Anthropologist, Strategist, and Curator at Gray Area
Moderator

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Amélie Rousseaux

Senior Digital Media Producer, The Getty Research Institute
Panelist

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Anya Ventura

Editorial Content Producer, The Getty Research Institute
Panelist

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Gareth Coker

British Composer and Producer, Gorfaine/Schwartz Agency
Panelist

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Florie Zheng

Head of Business Development, Vive Arts
Panelist

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7:10 PM – Panel II: Scaling and Ethics in Video Games

Scaling Challenges and Ethical Considerations in Game Production
This panel explores the challenges of building a video game studio from the ground up. It will touch on the various phases in an independent game’s development lifecycle, the process of creating a company around it, and how technology can best serve storytelling to emotionally engage players in a compelling, immersive experience that unites many art fields in a single, cohesive piece. Speakers will examine the challenges of scaling game development while addressing ethical considerations in gameplay.

Jason Della Rocca

Co-Founder, Execution Labs
Moderator

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Tom Guillermin

Co-founder & CTO, Sandfall Interactive
Panelist

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Celia Hodent

PhD Psychology, Expert in UX and Cognitive Sciences
Partner

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7:40 PM – 10:00 PM – Cocktail and Networking

As a special highlight, Unnatural – Of Humus & Artifact, a solo exhibition of interactive fiction by French artist Sandrine Deumier, will be on view. A laureate of the French Immersion Exhibition Grant 2026 by Villa Albertine, this interactive and narrative work explores a speculative future where humans live in harmony with nature. Participants navigate a mysterious, human‑free environment guided by an enigmatic character. The work highlights ecological awareness, interspecies relationships, and interconnected futures. Through immersive digital storytelling, it invites reflection on how humans can coexist with the non‑human world.

Gray Area, the venue for Beyond Play, is a nonprofit cultural incubator in San Francisco dedicated to fostering interdisciplinary collaboration. Since 2008, it has established itself as a unique hub for critically engaging with technology and culture, empowering creative practitioners to drive social impact through groundbreaking work.

With an emphasis on cross-cultural exchange, technological innovation, and artistic exploration, Beyond Play promises to be a landmark event for professionals and creatives looking to shape the future of the gaming industry.

In partnership with

Gray Area Foundation for the Arts

Gray Area is a nonprofit in San Francisco applying creativity for positive social impact.

 

“We use digital tools to create art and design projects that benefit society. We test and scale projects with high impact potential, teach digital tools to support artists and technologists, and inspire our community by promoting meaningful new work.

 

We apply the promise and inspiration of digital art to a broader social context. Our programs are transforming cities into creative outlets, applying technology to solve problems, and shaping how art is created and consumed in the digital era.”

 

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Institut français

The Institut français is responsible for France’s international cultural program. Supervised by both the Ministry for Europe and Foreign Affairs and by the Ministry of Culture, it promotes French culture abroad through cultural exchange initiatives. Operating in a space where the arts, intellectual exchange, cultural and social innovation, and linguistic partnerships interact and intersect, it is also responsible for promoting the French language and the sharing of works, artists, and ideas all over the world. The Institut français is one of Villa Albertine’s main French partners.

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