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Quasi-Things Simulator

New Media

https://villa-albertine.org/va/professionals/quasi-things-simulator/

(c) Marie Lelouche

Quasi-Things Simulator is an immersive video game by Marie Lelouche

Quasi-Things Simulator emerged from sculptural concerns, rooted in a creative impulse inspired by J.G. Ballard’s cloud sculptors, and in a philosophical concept — the “quasi-thing” — developed by Italian thinker Tonino Griffero. The work unfolds like a video game, drawing the viewer into an environment that expands with each step. In this visually unbounded space, the only orientation cues — and the only traces of human presence — are drifting words. These are the remnants of atmospheric phenomena that may soon leave us orphaned: the names of winds. Quasi-Things Simulator offers a deliberately unsettling experience — a movement through a bubble sculpted by time, like a vibrating skin, revealing an iridescent vision of the surrounding world.
Prototyping and development: Marie Lelouche
Shader programming: Thibaut Rostagnat
Development: Lou Gallay
Voice: Léonie Young
Voice recording and processing: Julien Puyau.
Commisionned by Le Jeu de Paume – Contemporary Art Center of National Interest

The Director

Marie Lelouche is a French artist whose work explores the intersections of space through counter-intuitive experiences. Born in 1984 in Saint-Junien, France, she holds a degree from Ensba Paris, a Master’s in Visual Arts Research from the Sorbonne, and completed advanced studies at Le Fresnoy with highest honors. In 2025, she earned a PhD in research/creation jointly from UQAM (Montreal) and Le Fresnoy. Her vibrant and multidisciplinary practice has been featured in solo exhibitions at Galerie Mazzoli (Berlin), Spazio Insitu (Rome), Galerie Alberta Pane (Venice), Les Tanneries Contemporary Art Center (France), and Jeu de Paume (Paris). Her work has also been shown at international fairs including Drawing Now (Paris), ArtBrussels, and Artissima (Turin), as well as in group exhibitions at institutions such as the Studio National of Contemporary Art (Seoul), Cyan Museum of Art (South Korea), A.dition Gallery (Seoul), Mirage Festival (Lyon), Cité du Design (Saint-Étienne, France), Musée Lam (Lille, France), and the Francesco Fabbri Foundation (Treviso, Italy). Focusing on the evolution of forms in their techno-cultural contexts, with an emphasis on remix culture and extended reality (XR), she is a recipient of the DICRéAM grant, the Pictanovo Interactive Experience Fund, ISEA2023, and received a special mention for the Adagp Digital Art Revelation Award. She is also a finalist for the Opline and Siemens Ingenious prizes. Marie Lelouche is represented by Galerie Alberta Pane (Paris/Venice).

General Information

Director: Marie Lelouche
Commisionned by: Le Jeu de Paume – Contemporary Art Center of National Interest
Year of Creation: 2024
Minimum Age: no minimum age
Subtitles: In English, no subtitles


Technical Information

Format: Application in MAC and PC format available
Number of participants per session: The installation allows one active participant at a time, while a wider audience can observe and share the experience from the surrounding space.
Equipment: A computer with mouse and keyboard. Depending on the venue, a video projector or a screen.
Device: The computer requirements > For Mac: – minimum recommanded: Intel core i7 Ram 16GO Radeon Pro 580 – Highest quality experience minimum recommanded: M1 16G0. For PC: – minimum recommanded: gamer GPU after 2016 – Highest quality experience minimum recommanded: gamer GPU after 2020
Set-up Time: Experience without end. 10 minutes minimum recommended.
Surface area: Depending on the venue
Internet Connection: no

Contact

mariehcuolel@gmail.com

Trailer

(c) Marie Lelouche

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