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Villa Albertine at Tribeca Festival 2025 

New Maqam City MIPSTERZ

French Video Games and Industry on Stage at Tribeca Immersive Festival 2025

Tribeca Immersive is part of the Tribeca Festival. This year’s Immersive festival was entitled “In Search of Us” and was in partnership with Onassis ONX and Agog. It spotlighted 11 groundbreaking projects from the American, African and European continents. “In Search of Us” is a formula to enhance the inclusion of these new media in the more Traditionals ones: “Reflecting on Tribeca Immersive’s 14-year legacy, this show continues the festival’s commitment to the diversity of perspectives that shape who we are. There is no “us vs. them”, there is only the search for us.”  

Tribeca Immersive is dedicated to exploring the future of storytelling through video games, virtual reality, and interactive experiences. Organized each year in New York City, it highlights innovative projects at the intersection of cinema, art, and technology. For this 2025 edition, the festival featured several French games in competition, one of which received the prestigious Tribeca Game Award.  

Villa Albertine’s New Media Department was proudly represented through these selections, as well as by the participation of its New Media Officer, Camille Jeanjean, in the panel discussion “Pipelines of Support.”

 

French Independant Game Studio win the Tribeca Game Award 

Cairn – Game Bakers

Villa Albertine is particularly proud of the award won by Game Bakers, as the studio represented by Lauranne Cauduro was one of the laureates of the Game Changer program, which enabled five French studios to immerse themselves in the U.S. video game industry. Audrey Le Prince, the studio’s founder, gave us an interview to share the story of Game Bakers and the development of Cairn. 

This climbing game falls under the “survival climbing” genre. It follows Ava, an adventurer ascending Mount Kami, a summit that has never been reached. The game delivers a realistic climbing experience, stunning visuals, and a powerful narrative. 

The French game MIO: Memories in Orbit was also part of the official selection 

MIO: Memories in Orbit – Douze Dixième

MIO: Memories in Orbit is a French game developed by the studio Douze Dixième, offering players a mesmerizing, interconnected, and decaying world to explore. 

Synopsis: On board a forgotten ark spaceship named The Vessel, where its AI caretakers known as Pearls has stopped working, agile robot MIO explores its exuberant vegetation overgrowth and miscreant machinery to revive The Vessel’s memories to prevent an imminent shutdown. 

Pipelines of Support: a panel to study how institutions can support artists  

This conversation, moderated by Karen Wong (Chief Brand Officer, New Museum), brought together Prodromos Tsiavos (Head of Digital Development & Innovation, Onassis Foundation), Rae Yen (Senior Project Manager, TAICCA), Salome Asega (Artist and Director of NEW INC), and Camille JeanJean (New Media Officer, Villa Albertine). 

Representing Greece, Taiwan, the United States, and France, the panelists shared insights and concrete initiatives from their respective geographic and cultural contexts, highlighting local priorities and the programs they view as particularly impactful. 

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