North America is an essential territory for French video game professionals. In 2019, the North American video game market generated around $40 billion in revenue (+12% compared to 2018), making it the second largest video game market in the world, after the Asian Pacific region.
Villa Albertine, in partnership with the Cultural Services of the French Embassy in the United States, the French Embassy in Canada, and the Consulate General of France in Quebec have worked to identify the main players in video games in these territories. This map presents more than 300 actors, divided into seven categories:
- studios and publishers,
- universities and training players,
- NGOs and public institutions,
- software / hardware companies,
- cultural places,
- incubators and collaborative spaces.
To access the lists of the different actors according to region, click here.
SYNTHÈSE – Pôle Image Québec
SYNTHÈSE aims to address training and educational challenges in computer graphics by promoting synergies among private companies, CÉGEPS, universities, and researchers across Québec using forward-looking and practical initiatives.
Founded by Québec’s department of education and higher education (Ministère de l’Éducation et de l’Enseignement supérieur—MEES) in 2018, the mission of SYNTHÈSE is to stimulate and accelerate training and education in computer graphics.