{"id":8260695,"date":"2026-06-02T20:59:54","date_gmt":"2026-06-02T20:59:54","guid":{"rendered":"https:\/\/villa-albertine.org\/va\/?post_type=app_professional&#038;p=8260695"},"modified":"2026-06-03T23:02:58","modified_gmt":"2026-06-03T23:02:58","slug":"exploring-immersive-media-in-washington-d-c","status":"publish","type":"app_professional","link":"https:\/\/villa-albertine.org\/va\/professionals\/exploring-immersive-media-in-washington-d-c\/","title":{"rendered":"Exploring Immersive Media in Washington D.C."},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Washington, D.C. is emerging as an institutional laboratory for immersive media, where national museums, universities, and third places experiment with new forms of mediation already permeated by AI.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As a federal district under the jurisdiction of Congress, Washington, D.C. stands as both a political and cultural capital, home to an exceptional concentration of national monuments and museums. Constantly evolving, the city is engaged in ongoing reflection on the role and future of museums and is undergoing an immersive revolution across multiple dimensions. In this context, Washington has emerged as a hub for new technologies, where immersive practices function as tools for mediation, conservation, and the transmission of knowledge. This momentum extends across a broader regional ecosystem linking D.C., Baltimore, and Pittsburgh, bringing together heritage institutions, universities, innovation, and the growing presence of artificial intelligence in immersive practices.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\">\n\t<img loading=\"lazy\" decoding=\"async\" width=\"1800\" height=\"1035\" src=\"https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-ARTECHOUSE-Washington-DC-1.jpg\" class=\"attachment-full size-full\" alt=\"\u00a9 ARTECHOUSE Washington DC\" srcset=\"https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-ARTECHOUSE-Washington-DC-1.jpg 1800w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-ARTECHOUSE-Washington-DC-1-300x173.jpg 300w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-ARTECHOUSE-Washington-DC-1-1024x589.jpg 1024w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-ARTECHOUSE-Washington-DC-1-768x442.jpg 768w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-ARTECHOUSE-Washington-DC-1-1536x883.jpg 1536w\" sizes=\"auto, (max-width: 1800px) 100vw, 1800px\" \/>\n\t\t\t<figcaption>\n\t\t\t<p>Powered by ARTECHOUSE, Blossom Hunt presents Washington\u2019s cherry blossom season into an interactive experience, inviting participants to unlock digital artworks across neighborhoods through augmented reality. \u00a9 ARTECHOUSE Washington DC<\/p>\n\t\t<\/figcaption>\n\t<\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>A &#8220;Museum City&#8221; at the Forefront of Immersive Heritage<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><em>With around 80 public institutions, most of them free and federally funded, Washington carries&nbsp;a main&nbsp;responsibility:&nbsp;to make the nation&#8217;s history legible to&nbsp;all&nbsp;its citizens. For a new generation of museum technologists, that&nbsp;idea&nbsp;became&nbsp;an invitation to experiment with immersive media.&nbsp;<\/em>&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>National Geographic Museum of Exploration&nbsp;<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Scheduled to open&nbsp;in&nbsp;June&nbsp;2026, the&nbsp;<a href=\"https:\/\/moe.nationalgeographic.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">National Geographic Museum of Exploration<\/a>&nbsp;represents&nbsp;the&nbsp;ambition&nbsp;of&nbsp;being&nbsp;a&nbsp;museum originally conceived as an immersive space. The building will include a 400-seat theater with enveloping projections, nighttime mapping experiences, and interactive installations throughout. The museum will also include the&nbsp;<a href=\"https:\/\/moe.nationalgeographic.org\/en\/whats-on\/cengage-learning-launchpad\" target=\"_blank\" rel=\"noreferrer noopener\">Learning Launchpad<\/a>, an interactive space designed for younger visitors, focused on exploration through digital and physical activities. For&nbsp;<a href=\"https:\/\/moe.nationalgeographic.org\/en\/about\/our-story\" target=\"_blank\" rel=\"noreferrer noopener\">Emily Dunham<\/a>, Chief Campus and Experiences Officer at National Geographic Society, the museum is&nbsp;ultimately intended&nbsp;as a place to \u201c<em>educate, engage, inspire and empower audiences from around the world<\/em>,\u201d while inviting visitors to \u201c<em>unleash their inner explorer<\/em>.\u201d Rotating exhibitions will draw from National Geographic\u2019s vast archives, spotlighting themes such as ocean science, wildlife research, and human cultures through photography, film, and field research.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\">\n\t<img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/The-National-Geographic-Museum-of-Exploration-\u00a9-Visualizations-by-REDVERTEX-based-on-designs-by-Hickok-ColeInc-1-scaled.jpg\" class=\"attachment-full size-full\" alt=\"\" srcset=\"https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/The-National-Geographic-Museum-of-Exploration-\u00a9-Visualizations-by-REDVERTEX-based-on-designs-by-Hickok-ColeInc-1-scaled.jpg 2560w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/The-National-Geographic-Museum-of-Exploration-\u00a9-Visualizations-by-REDVERTEX-based-on-designs-by-Hickok-ColeInc-1-300x169.jpg 300w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/The-National-Geographic-Museum-of-Exploration-\u00a9-Visualizations-by-REDVERTEX-based-on-designs-by-Hickok-ColeInc-1-1024x576.jpg 1024w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/The-National-Geographic-Museum-of-Exploration-\u00a9-Visualizations-by-REDVERTEX-based-on-designs-by-Hickok-ColeInc-1-768x432.jpg 768w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/The-National-Geographic-Museum-of-Exploration-\u00a9-Visualizations-by-REDVERTEX-based-on-designs-by-Hickok-ColeInc-1-1536x864.jpg 1536w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/The-National-Geographic-Museum-of-Exploration-\u00a9-Visualizations-by-REDVERTEX-based-on-designs-by-Hickok-ColeInc-1-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/>\n\t\t\t<figcaption>\n\t\t\t<p>Scheduled to open in June 2026, the National Geographic Museum of Exploration is conceived as an immersive museum integrating projection-based environments, interactive installations, and digital storytelling experiences. \u00a9 Visualizations by REDVERTEX, based on designs by Hickok Cole, Inc.<\/p>\n\t\t<\/figcaption>\n\t<\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>The Smithsonian&#8217;s Digitization Program Office&nbsp;<\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The Smithsonian Institution is the world\u2019s largest museum and research complex, based in Washington, D.C. It brings together 21 museums, a national zoo, and a network of research centers, collectively holding around 157 million objects, specimens, and artworks. In practice, only a small fraction of these collections is ever on public view at any given time.&nbsp;That gap,&nbsp;between what exists and what the public can&nbsp;see,&nbsp;is the problem that the&nbsp;<a href=\"https:\/\/dpo.si.edu\/\" target=\"_blank\" rel=\"noreferrer noopener\">Digitization Program Office (DPO)<\/a>&nbsp;was created to solve.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Founded in 2009, the DPO has built&nbsp;an&nbsp;ambitious 3D digitization&nbsp;program. Under the direction of&nbsp;<a href=\"https:\/\/dpo.si.edu\/message-director\" target=\"_blank\" rel=\"noreferrer noopener\">Diane Zorich<\/a>, the office has been transforming physical artifacts into freely downloadable 3D objects, accessible to anyone through the&nbsp;<a href=\"https:\/\/3d.si.edu\/\" target=\"_blank\" rel=\"noreferrer noopener\">Smithsonian 3D platform<\/a>.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The work has consequences that reach far beyond Washington. Researchers, educators, and XR creators around the world have adopted these assets, developing a new economy of immersive cultural content. As the DPO&#8217;s own team puts it, digitization is transforming what curators, conservators, and scientists can do: researchers now return from the field not only with specimens, but with 3D data.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One of the&nbsp;example&nbsp;of this&nbsp;is the&nbsp;<a href=\"https:\/\/thehydro.us\/arreef\" target=\"_blank\" rel=\"noreferrer noopener\">AR Reef experience<\/a>, developed with&nbsp;<a href=\"https:\/\/www.thehydrous.org\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Hydrous<\/a>,&nbsp;a nonprofit led by coral reef ecologist&nbsp;<a href=\"https:\/\/erikawoolsey.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Erika Woolsey<\/a>,&nbsp;and Adobe. Using scanned biological samples from the Smithsonian collection, the project reconstructs a coral reef ecosystem in augmented reality, with photorealistic textures that allow visitors to explore&nbsp;this&nbsp;environment.&nbsp;It reflects the possibility for museums to work alongside scientists and technology partners to expand access to knowledge through immersive formats.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>The Daughters of the American Revolution Museum <\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Only a&nbsp;few blocks from the White House, the&nbsp;<a href=\"https:\/\/www.dar.org\/collections\/museum\" target=\"_blank\" rel=\"noreferrer noopener\">Daughters of the American Revolution Museum<\/a>&nbsp;has been approaching digital engagement from a different angle: humor,&nbsp;and&nbsp;interactivity.&nbsp;In&nbsp;preparation&nbsp;of the United States&#8217; 250th anniversary in 2026, the museum developed&nbsp;<a href=\"https:\/\/www.dar.org\/museum\/create-period-room\" target=\"_blank\" rel=\"noreferrer noopener\">&#8220;Create Your Own Period Room&#8221;<\/a>, an online game that invites users to&nbsp;furnish&nbsp;and design a historic interior using assets drawn directly from the museum&#8217;s collection.&nbsp;This playful experience&nbsp;reflects a&nbsp;broader shift across museums toward making history more accessible and engaging.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>A Rich Academic Environment for Experimentation <\/strong><\/h4>\n\n\n\n<p class=\"wp-block-paragraph\"><em>If Washington&#8217;s museums are where immersive media meets the public, the universities of the broader corridor are&nbsp;<\/em><strong><em>where<\/em><\/strong><em>&nbsp;<\/em><strong><em>it gets tested, questioned, and pushed further<\/em><\/strong><em>.&nbsp;<\/em>&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>University of Maryland<\/strong>&nbsp;<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">At&nbsp;University&nbsp;of Maryland, the&nbsp;<a href=\"https:\/\/imd.umd.edu\/\" target=\"_blank\" rel=\"noreferrer noopener\">Immersive Media Design<\/a>&nbsp;program was built around&nbsp;the idea&nbsp;that the future of immersive creation requires both artists and engineers. Students can choose between a Bachelor of Arts focused on emerging creative practices and a Bachelor of Science rooted in computing, moving fluidly between game engines, motion capture, 3D scanning, virtual production, and AI-driven design tools. The program\u2019s structure is embodied by faculty such as&nbsp;<a href=\"https:\/\/imd.umd.edu\/articles\/finding-inspiration-intersection-art-and-technology\" target=\"_blank\" rel=\"noreferrer noopener\">Matthew Nolan<\/a>, a musician, game&nbsp;designer, and new media&nbsp;educator&nbsp;whose work&nbsp;encourages&nbsp;intersection&nbsp;of art and technology.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This program&nbsp;extends through&nbsp;<a href=\"https:\/\/mavric.umd.edu\/about-mavric\" target=\"_blank\" rel=\"noreferrer noopener\">MAVRIC<\/a>&nbsp;at the University of Maryland (Mixed\/Augmented\/Virtual Reality and Immersive Computing), launched in 2017 by&nbsp;<a href=\"https:\/\/www.cs.umd.edu\/~varshney\/\" target=\"_blank\" rel=\"noreferrer noopener\">Amitabh Varshney<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/mavric.umd.edu\/directory\/julie-lenzer\" target=\"_blank\" rel=\"noreferrer noopener\">Julie Lenzer<\/a>&nbsp;with the ambition of making Maryland an \u201cEast Coast hub of immersive media.\u201d Since then, the initiative has supported projects in&nbsp;accessibility, environmental visualization, health, and science communication, while building&nbsp;a&nbsp;structured&nbsp;university ecosystems for immersive media.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Towson University\u2019s Planetarium<\/strong>&nbsp;<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">At&nbsp;<a href=\"https:\/\/www.towson.edu\/fcsm\/centers\/planetarium\/\" target=\"_blank\" rel=\"noreferrer noopener\">Towson University<\/a>,&nbsp;immersive storytelling is being reimagined in the&nbsp;<a href=\"https:\/\/www.towson.edu\/fcsm\/centers\/planetarium\/\" target=\"_blank\" rel=\"noreferrer noopener\">university\u2019s planetarium<\/a>.&nbsp;Originally designed for astronomy education, the dome has become a testing ground for new narrative forms through a collaboration between animator&nbsp;<a href=\"https:\/\/www.towson.edu\/cofac\/departments\/mediafilm\/facultystaff\/ltomlinson.html\" target=\"_blank\" rel=\"noreferrer noopener\">Lynn Tomlinson<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/wp.towson.edu\/cready\/\" target=\"_blank\" rel=\"noreferrer noopener\">Christian Ready<\/a>, director of the university\u2019s planetarium.&nbsp;Known for what she describes as \u201c<a href=\"https:\/\/www.lynntomlinson.com\/projects\" target=\"_blank\" rel=\"noreferrer noopener\">moving paintings<\/a>,\u201d Tomlinson began exploring how her work could&nbsp;<a href=\"https:\/\/www.lynntomlinson.com\/expandedanimation\" target=\"_blank\" rel=\"noreferrer noopener\">evolve in a space where there&nbsp;are&nbsp;no fixed frame and no single point of view.<\/a>&nbsp;In&nbsp;a dome environment, storytelling becomes spatial: audiences look up, around, and beyond the conventions of traditional cinema screens.&nbsp;Together with students,&nbsp;the two professors&nbsp;have used the planetarium as a creative laboratory, producing projects such as&nbsp;<a href=\"https:\/\/vimeo.com\/1101298548?fl=pl&amp;fe=sh\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Our Colorful World<\/em><\/a>,&nbsp;which received&nbsp;Best Educational Film at Dome Fest West.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\">\n\t<img loading=\"lazy\" decoding=\"async\" width=\"2500\" height=\"1292\" src=\"https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Lynn-Tomlinson-e1779894525505.webp\" class=\"attachment-full size-full\" alt=\"\" srcset=\"https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Lynn-Tomlinson-e1779894525505.webp 2500w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Lynn-Tomlinson-e1779894525505-300x155.webp 300w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Lynn-Tomlinson-e1779894525505-1024x529.webp 1024w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Lynn-Tomlinson-e1779894525505-768x397.webp 768w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Lynn-Tomlinson-e1779894525505-1536x794.webp 1536w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Lynn-Tomlinson-e1779894525505-2048x1058.webp 2048w\" sizes=\"auto, (max-width: 2500px) 100vw, 2500px\" \/>\n\t\t\t<figcaption>\n\t\t\t<p>Animator Lynn Tomlinson collaborates with students at Towson University to create immersive dome films for the university\u2019s planetarium, exploring new forms of spatial storytelling through animation. \u00a9 Lynn Tomlinson<\/p>\n\t\t<\/figcaption>\n\t<\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Johns Hopkins University\u2019s Peabody Institute in&nbsp;<\/strong>Baltimore<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Through the&nbsp;Music for New Media program&nbsp;at&nbsp;Johns Hopkins University\u2019s&nbsp;<a href=\"https:\/\/peabody.jhu.edu\/academics\/instruments-areas-of-study\/music-for-new-media\/\" target=\"_blank\" rel=\"noreferrer noopener\">Peabody Institute<\/a>&nbsp;in Baltimore,&nbsp;students learn to compose not only for film, television, and video games, but increasingly for virtual and augmented reality experiences, where sound helps shape movement, emotion, and spatial&nbsp;perception.&nbsp;The curriculum blends classical training with courses in sound design, music production, and game audio implementation, while students collaborate with filmmakers, developers, and live musicians on real-world projects. Thanks to professors such as&nbsp;<a href=\"https:\/\/peabody.jhu.edu\/faculty\/thomas-dolby\/\" target=\"_blank\" rel=\"noreferrer noopener\">Thomas Tolby<\/a>, the program offers&nbsp;a&nbsp;hybrid approach where immersive audio&nbsp;emerge&nbsp;as a storytelling language.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>The Generative Museum Pittsburgh<\/strong>&nbsp;<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">\u201c<em>What might museums become in the age of artificial intelligence<\/em>?\u201d&nbsp;Opening at&nbsp;<a href=\"https:\/\/www.cmu.edu\/millergallery\/\" target=\"_blank\" rel=\"noreferrer noopener\">Carnegie Mellon University<\/a>&nbsp;in 2027,&nbsp;that\u2019s&nbsp;the question raised by&nbsp;<a href=\"https:\/\/kadist.org\/program\/generativemuseum\/\" target=\"_blank\" rel=\"noreferrer noopener\">the Generative Museum<\/a>. This future institution offers visitors the opportunity to enter prompts and create their own virtual exhibitions using work from&nbsp;<a href=\"https:\/\/kadist.org\/introducing-the-kadist-collection\/\" target=\"_blank\" rel=\"noreferrer noopener\">KADIST\u2019s international collection<\/a>&nbsp;and local archives from Pittsburg.&nbsp;Led by&nbsp;<a href=\"https:\/\/art.cmu.edu\/people\/elizabeth-chodos\/\" target=\"_blank\" rel=\"noreferrer noopener\">Elizabeth Chodos<\/a>, the initiative points toward a future where exhibitions are more participatory and increasingly shaped by their audiences. As Executive Director of the&nbsp;future&nbsp;Institute for Contemporary Art,&nbsp;she is also rethinking what a museum can be by combining physical and digital forms of experimentation.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Permanent Spaces for Immersive&nbsp;Eperiences&nbsp;<\/strong><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>ARTECHOUSE DC<\/strong>&nbsp;<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Before expanding to New York City and Miami, ARTECHOUSE began in Washington, D.C., where founders&nbsp;<a href=\"https:\/\/www.artechouse.com\/meet-the-team-sandro\/\" target=\"_blank\" rel=\"noreferrer noopener\">Sandro Kereselidze<\/a>&nbsp;and&nbsp;<a href=\"https:\/\/www.artechouse.com\/meet-the-team-tati\/\" target=\"_blank\" rel=\"noreferrer noopener\">Tatiana Pastukhova<\/a>&nbsp;spent years searching for a permanent space to bring digital art into the physical world. In 2015, they found a 15,000-square-foot&nbsp;space&nbsp;that would become the foundation for a new kind of cultural institution.&nbsp;When&nbsp;<a href=\"https:\/\/www.artechouse.com\/location\/dc\/\" target=\"_blank\" rel=\"noreferrer noopener\">ARTECHOUSE DC<\/a>&nbsp;opened in 2017, it became the first permanent digital art space in the United States. For Kereselidze,&nbsp;the goal was never simply to&nbsp;showcase&nbsp;technology, but to help define a new artistic medium.&nbsp;Since then, ARTECHOUSE has produced more than 36 exhibitions, collaborated with&nbsp;nearly 40&nbsp;artists, and reached more than 1.7 million visitors across physical spaces and XR platforms. Artists such as&nbsp;<a href=\"https:\/\/www.artechouse.com\/all-about-new-media-artist-refik-anadol\/\" target=\"_blank\" rel=\"noreferrer noopener\">Refik Anadol<\/a>, and&nbsp;<a href=\"https:\/\/www.artechouse.com\/all-about-creative-coding-artist-zach-lieberman\/\" target=\"_blank\" rel=\"noreferrer noopener\">Zach Lieberman<\/a>&nbsp;have&nbsp;exhibited&nbsp;there, while large-scale interactive installations now allow&nbsp;visitors to shape artworks in real time through movement and participation.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\">\n\t<img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"606\" src=\"https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/Tatiana-Tati-Pastukhova-Sandro-Kereselidze-at-ARTECHOUSE-\u00a9-Tony-Powell-e1779894500768.jpg\" class=\"attachment-full size-full\" alt=\"Tatiana Pastukhova &amp; Sandro Kereselidze at ARTECHOUSE \u00a9 Tony Powell.\" srcset=\"https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/Tatiana-Tati-Pastukhova-Sandro-Kereselidze-at-ARTECHOUSE-\u00a9-Tony-Powell-e1779894500768.jpg 1200w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/Tatiana-Tati-Pastukhova-Sandro-Kereselidze-at-ARTECHOUSE-\u00a9-Tony-Powell-e1779894500768-300x152.jpg 300w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/Tatiana-Tati-Pastukhova-Sandro-Kereselidze-at-ARTECHOUSE-\u00a9-Tony-Powell-e1779894500768-1024x517.jpg 1024w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/Tatiana-Tati-Pastukhova-Sandro-Kereselidze-at-ARTECHOUSE-\u00a9-Tony-Powell-e1779894500768-768x388.jpg 768w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/>\n\t\t\t<figcaption>\n\t\t\t<p>Tatiana Pastukhova and Sandro Kereselidze are the founders of ARTECHOUSE DC, one of the first permanent spaces in the United States dedicated to immersive and digital art. \u00a9 Tony Powell<\/p>\n\t\t<\/figcaption>\n\t<\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Sandbox VR<\/strong>&nbsp;<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Founded in 2016 by&nbsp;<a href=\"https:\/\/franchise.sandboxvr.com\/interview-steve-zhao-founder-and-ceo-sandbox-vr\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steve Zhao<\/a>,&nbsp;<a href=\"https:\/\/sandboxvr.com\/washingtondc\" target=\"_blank\" rel=\"noreferrer noopener\">Sandbox VR<\/a>&nbsp;emerged&nbsp;with the&nbsp;idea that&nbsp;virtual reality should be experienced&nbsp;in&nbsp;group, not alone.&nbsp;The company built physical arenas where groups of up to six people enter fully tracked environments designed to simulate shared presence in virtual worlds.&nbsp;The experiences&nbsp;are&nbsp;developed with teams from studios such as EA, Sony, and Ubisoft&nbsp;and&nbsp;combine original narratives with licensed universes including&nbsp;<a href=\"https:\/\/sandboxvr.com\/experience\/strangerthings\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Stranger Things<\/em><\/a>&nbsp;and&nbsp;<a href=\"https:\/\/sandboxvr.com\/experience\/squidgame\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Squid Game<\/em><\/a>. Inside the&nbsp;room, participants move as visible avatars, interacting in real time as they progress through tightly scripted scenarios.&nbsp;&nbsp;The result is a form of entertainment that challenges the boundary between&nbsp;game&nbsp;and cinema in a collective setting.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Excurio&nbsp;in Washington, D.C<\/strong>&nbsp;<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Founded in France in 2020 by Fabien Barati and Emmanuel Guerriero,&nbsp;<a href=\"https:\/\/www.excurio.com\/en\/about\/\" target=\"_blank\" rel=\"noreferrer noopener\">Excurio<\/a>&nbsp;has developed a new standard in cultural entertainment: \u201c<a href=\"https:\/\/www.excurio.com\/en\/expeditions-immersives\/\" target=\"_blank\" rel=\"noreferrer noopener\">Immersive Expeditions<\/a>.\u201d Designed to be experienced in groups, these large-scale virtual reality&nbsp;adventures&nbsp;take place inside physical spaces allowing visitors to move freely at a 1:1 scale through reconstructed historical or scientific environments.&nbsp;Today,&nbsp;Excurio\u2019s&nbsp;productions have reached more than four million visitors across museums, cultural institutions, and dedicated venues in cities including Chicago, Montreal, and Shanghai. Each experience is built&nbsp;on&nbsp;collaboration with historians, scientists, and artists, combining narrative design with research-based reconstruction.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That model is now visible in Washington, D.C., with&nbsp;<a href=\"https:\/\/feverup.com\/m\/500530\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Horizon of Khufu<\/em><\/a>.&nbsp;This immersive experience&nbsp;brings visitors inside the Great Pyramid of Giza as it stood more than 4,500 years ago. In small groups, they walk through reconstructed corridors, enter chambers, and move through a carefully staged version of ancient Egypt built from archaeological research and narrative design.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\">\n\t<img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"859\" src=\"https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Horizon-of-Khufu-Excurio.webp\" class=\"attachment-full size-full\" alt=\"\" srcset=\"https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Horizon-of-Khufu-Excurio.webp 1920w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Horizon-of-Khufu-Excurio-300x134.webp 300w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Horizon-of-Khufu-Excurio-1024x458.webp 1024w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Horizon-of-Khufu-Excurio-768x344.webp 768w, https:\/\/villa-albertine.org\/wp-content\/uploads\/2026\/05\/\u00a9-Horizon-of-Khufu-Excurio-1536x687.webp 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/>\n\t\t\t<figcaption>\n\t\t\t<p>Excurio\u2019s Horizon of Khufu invites visitors to explore a virtual reconstruction of the Great Pyramid of Giza as it stood more than 4,500 years ago through a large-scale collective VR experience. \u00a9 Horizon of Khufu Excurio<\/p>\n\t\t<\/figcaption>\n\t<\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"featured_media":8260745,"menu_order":0,"template":"","app_discipline":[215],"app_city_tax":[226],"app_professional_category":[251],"app_professional_content_type":[254],"class_list":["post-8260695","app_professional","type-app_professional","status-publish","has-post-thumbnail","hentry","app_discipline-new-media","app_city_tax-dc","app_professional_category-new-media","app_professional_content_type-news"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Exploring Immersive Media in Washington D.C. - Villa Albertine<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/villa-albertine.org\/va\/professionals\/exploring-immersive-media-in-washington-d-c\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Exploring Immersive Media in Washington D.C. - Villa Albertine\" \/>\n<meta property=\"og:description\" content=\"Washington, D.C. is emerging as an institutional laboratory for immersive media, where national museums, universities, and third places experiment with new forms of mediation already permeated by AI. 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